simonjohnrobertssimonjohnroberts

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      0 comments  ·  General  ·  Admin →
      simonjohnrobertssimonjohnroberts shared this idea and gave it 1 vote  · 
    • 10 votes
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        1 comment  ·  General  ·  Admin →
        simonjohnrobertssimonjohnroberts gave this 1 vote  · 
        simonjohnrobertssimonjohnroberts commented  · 

        Essentially, currently when the mouse events are no longer captured no additional process is in place to check for second monitor entry.

        I tried the Winow.OnMouseEnter event to no avail already.

        This would need adding. I’m looking into it.

      • 2 votes
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          1 comment  ·  General  ·  Admin →
          simonjohnrobertssimonjohnroberts commented  · 

          I gave this a vote. It’s a quickish fix.

          simonjohnrobertssimonjohnroberts gave this 1 vote  · 
          simonjohnrobertssimonjohnroberts commented  · 

          This is a problem with the Clickless drawing option.

          CNTRL+ALT+SHIFT+O then uncheck “Clickless Drawing” (or w/e its called)

          Your 2nd monitor will now work.

          I have posted a fix for the visual artifacts you will also experience once you have fixed this first problem.

          I’m planning on working on getting Clickless Drawing to work Dual screen myself. I’ll post on here if I get round to it.

        • 1 vote
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            1 comment  ·  General  ·  Admin →
            simonjohnrobertssimonjohnroberts commented  · 

            meh this is a duplicate

            simonjohnrobertssimonjohnroberts shared this idea and gave it 1 vote  · 
          • 3 votes
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              2 comments  ·  General  ·  Admin →
              simonjohnrobertssimonjohnroberts commented  · 

              The previous comment fixes the isDrawing artifacts.

              Chase & Tickle would be something like:

              void HandleMouseover(object sender, MouseEventArgs e) { UserControl f = e.Source as UserControl; if (f != null && f.Opacity > 0.1) //can it be seen? { Animation.ApplyRandomAnimationEffect(f, Duration.Automatic); Point eGetPosition = e.GetPosition(this.windows0); Transform g = f.RenderTransform; TranslateTransform tt = new TranslateTransform(-(eGetPosition.X/2), -(eGetPosition.Y/2)); TransformGroup tg = new TransformGroup(); tg.Children.Add(f.RenderTransform); tg.Children.Add(tt); f.RenderTransform = tg; } }

              What do you think?

              simonjohnrobertssimonjohnroberts commented  · 
              void m_MouseLeave(object sender, MouseEventArgs e) { MainWindow main = (MainWindow)sender; while (ellipsesQueue.Count > 0) { Shape shapeToRemove = ellipsesQueue.Dequeue(); main.mouseDragCanvas.Children.Remove(shapeToRemove); } }
              simonjohnrobertssimonjohnroberts shared this idea and gave it 3 votes  · 
            • 16 votes
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                2 comments  ·  General  ·  Admin →
                simonjohnrobertssimonjohnroberts commented  · 

                Agreed, have some votes.

                simonjohnrobertssimonjohnroberts gave this 2 votes  · 
              • 28 votes
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                  3 comments  ·  General  ·  Admin →
                  simonjohnrobertssimonjohnroberts commented  · 

                  Hi, after reading this I implemented this feature.

                  using http://www.codeproject.com/KB/audio-video/MIDIToolkit.aspx?msg=3413744#xx3413744xx

                  it was easy.

                  I can provide my code.

                  simonjohnrobertssimonjohnroberts commented  · 

                  I like this one also.
                  I might have a poke at this being an old ex muso.

                  simonjohnrobertssimonjohnroberts gave this 1 vote  · 

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