simonjohnroberts
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1 vote
simonjohnroberts
shared this idea and gave it 1 vote
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10 votes
simonjohnroberts
gave this 1 vote
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2 votes
simonjohnroberts
commented
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I gave this a vote. It’s a quickish fix.
simonjohnroberts
gave this 1 vote
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simonjohnroberts
commented
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This is a problem with the Clickless drawing option.
CNTRL+ALT+SHIFT+O then uncheck “Clickless Drawing” (or w/e its called)
Your 2nd monitor will now work.
I have posted a fix for the visual artifacts you will also experience once you have fixed this first problem.
I’m planning on working on getting Clickless Drawing to work Dual screen myself. I’ll post on here if I get round to it.
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1 vote
simonjohnroberts
commented
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meh this is a duplicate
simonjohnroberts
shared this idea and gave it 1 vote
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3 votes
simonjohnroberts
commented
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The previous comment fixes the isDrawing artifacts.
Chase & Tickle would be something like:
void HandleMouseover(object sender, MouseEventArgs e) { UserControl f = e.Source as UserControl; if (f != null && f.Opacity > 0.1) //can it be seen? { Animation.ApplyRandomAnimationEffect(f, Duration.Automatic); Point eGetPosition = e.GetPosition(this.windows0); Transform g = f.RenderTransform; TranslateTransform tt = new TranslateTransform(-(eGetPosition.X/2), -(eGetPosition.Y/2)); TransformGroup tg = new TransformGroup(); tg.Children.Add(f.RenderTransform); tg.Children.Add(tt); f.RenderTransform = tg; } }What do you think?
simonjohnroberts
commented
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void m_MouseLeave(object sender, MouseEventArgs e) { MainWindow main = (MainWindow)sender; while (ellipsesQueue.Count > 0) { Shape shapeToRemove = ellipsesQueue.Dequeue(); main.mouseDragCanvas.Children.Remove(shapeToRemove); } }
simonjohnroberts
shared this idea and gave it 3 votes
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16 votesplanned ·
Adminshanselman (Admin, babysmash) responded
Gotcha.
simonjohnroberts
commented
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Agreed, have some votes.
simonjohnroberts
gave this 2 votes
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28 votes
simonjohnroberts
commented
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Hi, after reading this I implemented this feature.
using http://www.codeproject.com/KB/audio-video/MIDIToolkit.aspx?msg=3413744#xx3413744xx
it was easy.
I can provide my code.
simonjohnroberts
commented
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I like this one also.
I might have a poke at this being an old ex muso.
simonjohnroberts
gave this 1 vote
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Essentially, currently when the mouse events are no longer captured no additional process is in place to check for second monitor entry.
I tried the Winow.OnMouseEnter event to no avail already.
This would need adding. I’m looking into it.