I suggest you ...

Call SpeechSynthesizer.SpeakAsync instead

Seems like you're calling Speak() currently, so when Baby is mashing the buttons bits of spoken letters surface but sounds like static. Only the last letter is audibly understandable. Perhaps SpeakAsync would be better to use.

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    HeathHeath shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →

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